by nestlekwik
5. October 2009 08:32
This morning wasn’t the most splendid way to start off the work week,
but, at least I’m still alive and earning a paycheck. Just shy of 8
a.m., I was using an apple corer and slicer and I would have to imagine
this particular one was of the cheap Wal-Mart variety. Upon using my
amazing strength to push down on the apple, the plastic completely
broke from the blades and the downward force sent my hands crashing
down to the table. The blades, of course, stuck in the apple, sticking
out and giving me small gashes on the outside of both of my hands as
physics took over and brushed my hands across them. It’s a trivial,
mostly annoying injury for sure, but it got me thinking today, how it
could have been worse and how I would cope with not having opposable
digits. Obviously, not having thumbs would be the bane of any console
gamer’s existence, so would you be inclined to agree the gift of thumbs
is something we tend to take for granted?
Perhaps the only thing
I’ve ever experienced in being “disabled,” was fracturing my arm, very
near the growth plate in my right shoulder. Since it was high on my
arm, my mobility in my wrist and such was never in any jeopardy.
Still, I remember looking pretty goofy going to arcades in a coat in
colder weather with my forearm protruding out through the gaps of my
coat’s buttons. I received a few questions about my setup while
playing Teenage Mutant Ninja Turtles, but it was understandable – I
wasn’t going to let a crack in my bone stop me from enjoying video
games.
However, given where video games are heading, are thumbs
still going to play a part in our hobby? I could obviously get by
using a joystick and button setup without a pair of thumbs, but you
really aren’t going to need them, it seems, with items such as Project
Natal. Given the evolution of controllers and gaming, I’ve also
noticed you really don’t see as many mentions of “numb thumb” or hand
calamities that saw the release of specialized accessories and even
gloves that aimed to relieve these ailments. I’m sure there are some
people who don’t know when to quit and waggle their appendages down to
the bone (I’m pretty sure we took a look at one such instance on the
forum here one time), but you just don’t see magazine print ads selling
such items anymore. Although, I do wish I had a pair of those gloves
for the original Mario Party on the Nintendo 64 – winding up the toy
Shy Guy burned a friction hole in a few members of my childhood gaming
group and remains as one of my most crippling gaming injuries.
Obviously,
I’ll survive, but, perhaps the injury leads me to take another look at
the many things in gaming we have taken for granted over our time.
What would gaming controllers look like if we didn’t have thumbs? It
would have been quite the interesting evolution and, who knows, maybe
we would have still arrived at the same point as Project Natal.
Thumbless gaming just seems foreign to me as even the wagglacious
Nintendo Wii still banks on people having thumbs for the most part and
the Playstation 3 motion wand would be a whole new ball game if we
didn’t have thumbs. I have nearly 30 years of gaming experience in
these two bad boys and I know I’ve got many more in me – hopefully
thumb-based gaming won’t go the way of the dodo, but that would be hard
to believe for this generation. As it is, I’m amused at the premise of
today’s children not knowing what cassette and VHS tapes are, but I
suppose I better start thinking of ways to explain a time where video
games didn’t synchronize directly with your brain.
by nestlekwik
5. October 2009 07:39
We continue our look at Super Street Fighter IV, this time eyeing a number of Japanese sites that touch on the future of Super Street Fighter IV in the arcade. You can get the full story over at Arcade Heroes, but here is a snippet from my submission to the site:
"Only time will tell if the expansion lands on arcades, which would
predictably work very well as the arcade machine has had a dedicated
following and being able to switch the game up for an upgraded version
in an old cabinet would no doubt be a welcome addition to arcade
owners’ collections all over the world. Given how much has already been
exclusive to the consoles, Super Street Fighter IV would undoubtedly be
a huge leap for the game in arcades. Today’s information has made it
clear the real focus is on the Xbox 360 and Playstation 3 versions of
the standalone title and its upgraded online capabilities, but at least
a chunk of people can breathe a little easier knowing an arcade version
hasn’t been completely shot down yet. EVO interviews with Street
Fighter IV champion Diago noted Super Street Fighter II Turbo HD Remix
isn’t available in Japan and he believes the title would make a huge impact in arcades so at least someone believes in the cause."
by nestlekwik
14. September 2009 07:08