Every once in a while Rockstar will take a break from its proven
franchises to take a unique genre in a new, ambitious direction. This
is perhaps when I enjoy the company the most as evidenced by the
stellar outing the company enjoyed with Rockstar Presents Table Tennis
on the Xbox 360 – the releases seem to come out of nowhere, but in
typical Rockstar fashion, a lot of thought is put into the release and
it stands out among the crowd. The most recent example of this comes
courtesy of Rockstar Leeds and Beaterator, which, in collaboration with Timbaland, has released to the Sony PSP.
Right up front here, I’ll want to stress that Beaterator
isn’t a game, at least in the traditional sense, but rather, it is an
application that serves as a tool to allow its users a streamlined mean
in creating music on the PSP. This might turn off people expecting to
find a new DJ Max-style game or such on the system, but don’t
walk away just yet as anyone interesting in piecing together their own
music can still pull fun out of the title even if Beaterator
is more of a tool. A gamer’s mileage will definitely vary with this
one, but that is entirely dependent on how much patience one has and
how much they are willing to put into this title.
Beaterator revolves around two modes, but, surprisingly,
both are very robust. The live play mode serves as the entry gates for
getting into the title – it is much easier to use and while it doesn’t
give users as much freedom and customization as there is to be found in
the studio mode, there are still a number of options and functions to
utilize with easy-to-understand button icons that are situated around
the virtual Timbaland. Users can even record sessions from the live
play mode and paste them as loops into the studio mode for tweaking and
customization, doubling the usage of the feature. In this initial mode,
while there isn’t much to it, it’s easy, accessible and users will be
able to pump out some decent tunes in no time flat.
Once users roll over into the studio mode, however, Beaterator becomes a different beast, reflecting more of what you would expect to see in an eJay studio or any other PC tool that costs more than Beaterator.
Users will be menu surfing through a string of complex options, which
will no doubt intimidate some. There are tutorials tucked away in the
game, but given the simplistic PSP layout, users will find the menu
navigation to be a tad bit clunky as opposed to a similar
mouse-and-keyboard setup that allows commands to be quite spread out
when compared to a cramped PSP screen. Navigation and complexity aside,
though, the user is given a number of impressive tools that dictate a
mass of musical functions that even allow users to control settings on
individual layers.
As an application, the modes offered weigh heavily on the quality of the overall package and, thankfully, Beaterator
pulls through on these offerings. You can spend 15 minutes in live play
fooling around or 15 hours mulling over every single detail of a
creation in the studio mode, which tells me Rockstar Leeds understands
how to craft a title fit for a portable system. That being said,
however, there are some nuances to be had given the limitations imposed
by the PSP’s layout that hamper the controls and the nature of the
title and its depth certainly won’t be for everyone. Even so, Beaterator
meets the goal it set out to accomplish, giving players a solid music
application on the system and rewarding dedicated users with the fruits
of their own labor.
With the game’s online functionality in tandem with a PC, users can
share that fruit with other users, building a sense of community that
is missing from the portable system outside of any game with Monster Hunter
in its title. With Rockstar planning to host contests and highlight
feature submissions, these motivations will intensify the dedication of
serious users and if being able to endlessly create your own music
doesn’t serve as replayability, this certainly fuels the fire a little
more. If you can get lost in music like I can, it won’t be hard to get
pulled into the community and it’s hard to put down the system until
you finish a song or get a section of a song just right. It also helps
that Beaterator is a one-of-a-kind title on the system right
now, as while it is hardly the first console creation tool and
definitely not the first on the PC, the online functionality and live
play mode really brighten the appeal of the title, especially for music
fans.
Honestly, while using Beaterator, users will be staring at
a lot of menus in the studio mode, making the appearance of the title a
standard affair. As a tool, this is generally forgivable as what is
provided for users isn’t bad, it just does its part in giving players
some visual feedback on what is going on and nothing more. You do get a
few videos and Timbaland avatar moments that stand out, but, clearly,
overall, the sound takes the full presentation stage in the title.
Surely, not every user is going to agree on what genres, instruments,
etc., should be represented but there is a healthy mix of samples
provided in the game with a chunk coming straight from Timbaland
himself. While some users might not find some of the samples useful,
the samples do what they should and ring through pretty clearly
(although this is definitely a title where headphones or earbuds are a
must). You’ll also get a number of standard clicks and such for the
menu navigation, but, as expected, the audio is where Beaterator truly shines.
That being said, though, there are some disc access quirks with the
title. Samples can take a bit of time to load up, making the previewing
process a bit of a pain. I also occasionally received messages stating
the title couldn’t locate a sample on the disc and then played or
loaded the sample anyway. These are just a few setbacks I encountered
with the sound’s implementation, though, as I found the title’s sound
to be very solid and I was able to create a few decent tracks just
through goofing around and then tweaking the sound in the studio mode.
Relying on loops and electronic production, the samples revolve around
electronic genres such as D&B and U.K. garage and dabble into
others such as hip-hop. Typically, I always make a point to say that
tastes in music are subjective, but, perhaps this is one of the few
cases I can say if you don’t like the music in the title, it’s most
likely your fault for creating it. On that note, however, if you are a
hater of the pre-made loops, Beaterator gives you tools to create your
own loops as well as to import various sounds. The depth is great,
however, again, the only thing holding users back from creating a
masterpiece is their patience with the software’s complexity.
GemuBaka Final Review Score: 4 of 5
Beaterator is a cheaper alternative to the great PC music
creation tools, yet it still manages to hang with those offerings in
terms of customization and content. Gamers will have to know straight
up, Beaterator is a tool as opposed to a “game,” but those
that stick with it will be able to make satisfying compositions, even
if the title is a bit difficult to work with due to the PSP’s layout.
The community features for the title will have dedicated users going on
the application for quite some time, meaning anyone serious about
creating music will get their money’s worth here. The live play mode
allows users to jam for a short time, while the studio mode can keep
players wrapped up for hours, making it a perfect portable music tool.
The title has a couple of setbacks to iron out, for sure, but Beaterator easily hangs with the best of the bunch in the console/handheld music creation group.