Metal Gear Solid is consider a PSX classic for a reason, but Kojima's been pushing the gameplay of the series so for that it isnt worth the 30+ dollars that it demands anymore
By MixMasterLar
My first Playstation game I ever played (and beat) was Metal Gear Solid, a masterpiece by Konami's top director, Hideo Kojima. This was one of the first games to have 3D polygon characters (Kojima said "At the time we started, no other game had them") and had one of the best stories of the PS1 era (not counting RPGs, of course). Playing as an agent named Snake and using stealth instead of action to defeat your foes was awesome, and still is, but now that Kojima has raised the bar four times over, is it worth shelling out the bucks for again?
All about Snake
MGS1 takes place six years after Metal Gear 2: Solid Snake (MG2 was never released in the US untill MGS3, so gamers at that time probably didnt get that). Snake has left FOX-HOUND to be alone in Alaska and has been living pretty good mushing sled dogs for a living. However, Col. Campbell contacts him one day and tells him that the newer members of FOX-HOUND have taken over a weapon disposel factory near Alaska's Fox Islands. It seems that a new Metal Gear was secretly testing there and they claim that if they dont get the dead body of Big Boss in 18 hours, they'll blow America up with nukes. Snake has really no choice then accept the "offer" and stop them.
So why do a bunch of FOX-HOUND Members want a dead body? Im not telling! The Metal Gear Games are about Hollywood-yype stories, so in order not to spoil the rest, I'll stop here. As far as how the story is told, Kojima does a great job with it. People who love sci-fi will love this, even though everything that happens in the game is based off of "reality."
Pushing 32 bits to the Limit ... Well, Maybe
The graphics are well done for a PSX game. The characters look great in-game, sadly, when you see them in cut sceens (all done with the in-game models) you see how ghetto some of them are. Keep in mind that at the time this was being made, no other game had yet made a full 3D polygon game, so this was a first time for Kojima's team (who were all very new back then). The worst problem here with the animation is clipping, but that doesnt happen often enough to get angry at. Since the entire game is done with the same models the entire time, you'll forget just how bad the ploygon count is. Think Dino Crisis 2 or a sharper Tomb Raider and you'll know what to expect. As for character designs, I've never heard any complaints about any of the enemies, bosses or buddies and I can't say I dislike them either.
Classic Casting
The voices are really good and fit the characters nicely. A great job on Konami's part. While fake names where used in the credits all the voices are acted by the same talents as MGS2 or MGS4. Unlike some of MGS2's characters (Looking at you, Rose) none of your codec buddies here should get on your nerves since the acting is top notch. The lines in MGS are good and you can tell that Kojima worked hard on them.
We want Big Boss
It wouldnt be a Metal Gear game without some awesome boss characters to kick around. MGS2 had some pretty freaky Bosses that were a bit of overkill, and MGS3 - while much more believable - didnt go far beyond MGS2 itself. On the first time around, Kojima hit all the right notes and hit them hard! The bosses arent your regular grunts but are (for the most part) somewhat believable. Some highlights include a giant Alsakan with a vulcan cannon, the now-known Ocelot with his ancient revolver, a ninja out for Snake's blood, and a female sniper who likes dogs. As stated eariler, the designs and voices fit the personallities oh so well.
All About Replay, right?
Here's the kicker and the reason for the low score at the end.
Metal Gear Solid has been punned off of so much in the other MGS titles that even if you never played the game before you might very well see what's coming around the corner. Oh sure, the story itself is pretty different, but how it's told and the order of events is a lot like newer MGS games. Things like being in jail and fighting a sniper have been done in MGS3, and MGS2 did the entire Ninja thing and the hostage deal itself. If you played the others, there isn't much new here.
Not that Im saying it's all been done better since then, there's alot of things that aren't ever repeated. A good example - and one that doesnt spoil anything - is Raven mentions Snake is part Japanese. That fact is never said again.
But, MGS itself also puns off older games ... This wasn't a bad deal at the time due to MG2 not having been in the US, but now that people have had a chance to play it and the original, you can tell that it has the pun thing going on as well. The only way to get max enjoyment is to play this first before the others.
"There are only 18 hours untill their Deadline!"...humph!
Here's another kicker, the game's only about 12 hours long.
I hadn't played this game in 9 years when I played it the other day and I beat it in 9 hours and 50 minutes. If you don't know were everything is, haven't played a MG game before and have it on normal difficulty, you might get 14 hours out of it. Compare it to the 20+ hour MGS2 and 25+ hour MGS3 and you just feel like the game and story go by way too quickly. Add the fact that eBay will make you pay 30+ bucks and you really feel like you need more. The VR Training bonuses don't add up much as a side mode and the backlog is pretty short. If you want more than 10 hours, you'll need to unlock Extreme Mode. In all, the replay suffers badly here.
All said, get this game only if you need to understand the later MGSs more, want a easier, faster MG, or just crave some old-school action (It gives off a PS1 vibe, no doubt). While I love it myself, It's hard to recommend it to everyone.
Final GemuBaka Review Score: 3 out of 5